Classes

AFtER HOURS possesses an upgrade-based class system, and one that encourages freedom in terms of personality decisions. I'm dedicated to creating a game in which no two Fighters are alike; by providing players with a wealth of skills, choices, and upgrade options, I seek to create a game where any type of character can be any class. For instance, a timid wallflower wouldn't make a good Barbarian, right? Nope! With tons of options available from first level, you can easily create a warrior that's easily scared, but still viable during fights and interactions. This wallflower can be a Barbarian who takes the Better Behind Cover trait, allowing her to use the skill Quick Glance to better understand the enemy, and then to rush in for a terrified Heavy Chop. Or, she could support her friends from the sidelines through Battlecry. Basically, I seek to make every class GROUP possess a different playstyle, but every INDIVIDUAL class have specifications for that playstyle.

When creating a character, you can choose from 8 different base classes, and upgrade from there: